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compose_rust/
message.rs

1//! Transient messages: the one sentence an application says after something happened.
2//!
3//! A message is not part of the tree. It has a lifetime rather than a position, and that
4//! lifetime belongs to the Renderer: how long it stays, where it sits, what it does when a
5//! second one arrives while the first is still up. Modelling it as a node would mean the
6//! Host holding "showing until four seconds from now" and building the tree again to
7//! take it away, which is a render for an animation nobody asked Rust about.
8//!
9//! So a message is posted and forgotten. It rides out on the batch the current call
10//! produces, in the same way every other record does.
11
12use crate::schema::MessageDuration;
13use std::cell::{Cell, RefCell};
14use std::collections::VecDeque;
15
16/// One message, ready to be written into a batch.
17pub(crate) struct PendingMessage {
18    pub(crate) handler_id: u64,
19    pub(crate) text: String,
20    pub(crate) action: String,
21    pub(crate) duration: MessageDuration,
22}
23
24/// Where message action ids start.
25///
26/// Handler ids for listeners on nodes are handed out from 1 upwards, so starting here
27/// leaves the two sets of ids unable to meet: an event carrying an id this large named an
28/// action on a message, and one below it named a listener on a node.
29const ACTION_HANDLER_BASE: u64 = 1 << 63;
30
31/// How many action callbacks are kept alive at once.
32///
33/// A message that has left the screen can never be pressed again, but nothing tells the
34/// Host when that happened, and adding a record that did would put the Renderer's own
35/// timer back on the wire. The bound solves it from the other end: the Renderer shows one
36/// message at a time and queues at most eight, so an action older than that is already
37/// unreachable and its callback can be dropped.
38const LIVE_ACTIONS: usize = 16;
39
40/// What a message action runs. The Host runs it through the runtime, so it gets whatever
41/// context that runtime's state writes need.
42pub(crate) type Action = Box<dyn FnMut()>;
43
44thread_local! {
45    static QUEUE: RefCell<Vec<PendingMessage>> = const { RefCell::new(Vec::new()) };
46    static ACTIONS: RefCell<VecDeque<(u64, Action)>> = const {
47        RefCell::new(VecDeque::new())
48    };
49    static NEXT_ACTION_ID: Cell<u64> = const { Cell::new(ACTION_HANDLER_BASE) };
50}
51
52/// A sentence to show the user once, with an optional thing to do about it.
53///
54/// ```ignore
55/// Message::new("Task deleted")
56///     .with_action("Undo", move |()| restore())
57///     .with_duration(MessageDuration::Long)
58///     .show();
59/// ```
60///
61/// Nothing here says where the message appears or what it looks like. Material calls it a
62/// snackbar, Apple a transient overlay, GNOME a toast: the design system decides, the same
63/// way it decides what a `Dialog` looks like.
64pub struct Message {
65    text: String,
66    action: String,
67    on_action: Option<Action>,
68    duration: MessageDuration,
69}
70
71impl Message {
72    pub fn new(text: impl Into<String>) -> Self {
73        Self {
74            text: text.into(),
75            action: String::new(),
76            on_action: None,
77            duration: MessageDuration::Short,
78        }
79    }
80
81    /// Adds the one thing the user can do about the message, such as undoing it.
82    ///
83    /// The action runs on the UI thread, inside the runtime the application launched, so
84    /// it can change the same state an event handler can.
85    pub fn with_action(
86        mut self,
87        label: impl Into<String>,
88        mut on_action: impl FnMut(()) + 'static,
89    ) -> Self {
90        self.action = label.into();
91        self.on_action = Some(Box::new(move || on_action(())));
92        self
93    }
94
95    pub fn with_duration(mut self, duration: MessageDuration) -> Self {
96        self.duration = duration;
97        self
98    }
99
100    /// Hands the message over. It goes out with the batch this call produces.
101    pub fn show(self) {
102        let handler_id = match self.on_action {
103            Some(callback) => {
104                let id = NEXT_ACTION_ID.with(|next| {
105                    let id = next.get();
106                    next.set(id.wrapping_add(1).max(ACTION_HANDLER_BASE));
107                    id
108                });
109                ACTIONS.with_borrow_mut(|actions| {
110                    while actions.len() >= LIVE_ACTIONS {
111                        actions.pop_front();
112                    }
113                    actions.push_back((id, callback));
114                });
115                id
116            }
117            None => 0,
118        };
119        QUEUE.with_borrow_mut(|queue| {
120            queue.push(PendingMessage {
121                handler_id,
122                text: self.text,
123                action: self.action,
124                duration: self.duration,
125            });
126        });
127    }
128}
129
130/// Shows a message with no action, which is the common case.
131pub fn show_message(text: impl Into<String>) {
132    Message::new(text).show();
133}
134
135/// Hands every queued message to `emit` and empties the queue.
136///
137/// The buffer is moved out and put back, so a steady stream of messages reuses the same
138/// allocation rather than asking for a new one each frame.
139pub(crate) fn drain(mut emit: impl FnMut(&PendingMessage)) {
140    let mut taken = QUEUE.with_borrow_mut(std::mem::take);
141    if taken.is_empty() {
142        return;
143    }
144    for message in &taken {
145        emit(message);
146    }
147    taken.clear();
148    QUEUE.with_borrow_mut(|queue| {
149        if queue.is_empty() {
150            *queue = taken;
151        }
152    });
153}
154
155/// The callback behind a message action id, removed as it is handed over.
156///
157/// Removed, because an action is a thing the user does once: the message goes away when it
158/// is pressed, so a second press would be a press on something that is no longer there.
159pub(crate) fn take_action(handler_id: u64) -> Option<Action> {
160    if handler_id < ACTION_HANDLER_BASE {
161        return None;
162    }
163    ACTIONS.with_borrow_mut(|actions| {
164        let position = actions.iter().position(|(id, _)| *id == handler_id)?;
165        actions.remove(position).map(|(_, callback)| callback)
166    })
167}
168
169/// Forgets every queued message and every live action. Used between tests and when a new
170/// `Host` takes over the thread.
171#[doc(hidden)]
172pub fn reset_messages() {
173    QUEUE.with_borrow_mut(Vec::clear);
174    ACTIONS.with_borrow_mut(VecDeque::clear);
175    NEXT_ACTION_ID.with(|next| next.set(ACTION_HANDLER_BASE));
176}