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compose_rust/
message.rs

1//! Transient messages: the one sentence an application says after something happened.
2//!
3//! A message is not part of the tree. It has a lifetime rather than a position, and that
4//! lifetime belongs to the Renderer: how long it stays, where it sits, what it does when a
5//! second one arrives while the first is still up. Modelling it as a node would mean the
6//! Host holding "showing until four seconds from now" and building the tree again to
7//! take it away, which is a render for an animation nobody asked Rust about.
8//!
9//! So a message is posted and forgotten. It rides out on the batch the current call
10//! produces, in the same way every other record does.
11
12use crate::schema::{MessageDuration, MessagePlacement};
13use std::cell::{Cell, RefCell};
14use std::collections::VecDeque;
15
16/// One message, ready to be written into a batch.
17pub(crate) struct PendingMessage {
18    pub(crate) handler_id: u64,
19    pub(crate) text: String,
20    pub(crate) action: String,
21    pub(crate) duration: MessageDuration,
22    pub(crate) placement: Option<MessagePlacement>,
23    pub(crate) offset_dp: Option<f32>,
24}
25
26/// Where message action ids start.
27///
28/// Handler ids for listeners on nodes are handed out from 1 upwards, so starting here
29/// leaves the two sets of ids unable to meet: an event carrying an id this large named an
30/// action on a message, and one below it named a listener on a node.
31const ACTION_HANDLER_BASE: u64 = 1 << 63;
32
33/// How many action callbacks are kept alive at once.
34///
35/// A message that has left the screen can never be pressed again, but nothing tells the
36/// Host when that happened, and adding a record that did would put the Renderer's own
37/// timer back on the wire. The bound solves it from the other end: the Renderer shows one
38/// message at a time and queues at most eight, so an action older than that is already
39/// unreachable and its callback can be dropped.
40const LIVE_ACTIONS: usize = 16;
41
42/// What a message action runs. The Host runs it through the runtime, so it gets whatever
43/// context that runtime's state writes need.
44pub(crate) type Action = Box<dyn FnMut()>;
45
46thread_local! {
47    static QUEUE: RefCell<Vec<PendingMessage>> = const { RefCell::new(Vec::new()) };
48    static ACTIONS: RefCell<VecDeque<(u64, Action)>> = const {
49        RefCell::new(VecDeque::new())
50    };
51    static NEXT_ACTION_ID: Cell<u64> = const { Cell::new(ACTION_HANDLER_BASE) };
52}
53
54/// A sentence to show the user once, with an optional thing to do about it.
55///
56/// ```ignore
57/// Message::new("Task deleted")
58///     .with_action("Undo", move |()| restore())
59///     .with_duration(MessageDuration::Long)
60///     .show();
61/// ```
62///
63/// What it looks like is the design system's: Material calls it a snackbar, Apple a
64/// transient overlay, GNOME a toast, the same way it decides what a `Dialog` looks like.
65/// Where it appears is the design system's too, unless the application asks for a place
66/// with [`Message::with_placement`] or a distance from the edge with
67/// [`Message::with_offset`].
68pub struct Message {
69    text: String,
70    action: String,
71    on_action: Option<Action>,
72    duration: MessageDuration,
73    placement: Option<MessagePlacement>,
74    offset_dp: Option<f32>,
75}
76
77impl Message {
78    pub fn new(text: impl Into<String>) -> Self {
79        Self {
80            text: text.into(),
81            action: String::new(),
82            on_action: None,
83            duration: MessageDuration::Short,
84            placement: None,
85            offset_dp: None,
86        }
87    }
88
89    /// Adds the one thing the user can do about the message, such as undoing it.
90    ///
91    /// The action runs on the UI thread, inside the runtime the application launched, so
92    /// it can change the same state an event handler can.
93    pub fn with_action(
94        mut self,
95        label: impl Into<String>,
96        mut on_action: impl FnMut(()) + 'static,
97    ) -> Self {
98        self.action = label.into();
99        self.on_action = Some(Box::new(move || on_action(())));
100        self
101    }
102
103    pub fn with_duration(mut self, duration: MessageDuration) -> Self {
104        self.duration = duration;
105        self
106    }
107
108    /// Draws the message along `placement`'s edge, at `placement`'s end of it, rather than
109    /// where the design system would put it.
110    ///
111    /// The place is measured from inside the safe area and the application's own bars, so
112    /// a message at the bottom is above a bottom tab bar and one at the top is below the
113    /// top bar.
114    ///
115    /// ```ignore
116    /// Message::new("Copied")
117    ///     .with_placement(MessagePlacement {
118    ///         vertical: MessageVertical::Bottom,
119    ///         horizontal: MessageHorizontal::Center,
120    ///     })
121    ///     .with_offset(96.0)
122    ///     .show();
123    /// ```
124    pub fn with_placement(mut self, placement: MessagePlacement) -> Self {
125        self.placement = Some(placement);
126        self
127    }
128
129    /// How far the message is from the edge it is drawn along, in dp, in place of the
130    /// design system's distance. It is measured from the safe area and the bars, as the
131    /// placement is. A negative or non-finite distance is taken as zero, because a message
132    /// pushed off the screen is a message nobody reads.
133    pub fn with_offset(mut self, dp: f32) -> Self {
134        self.offset_dp = Some(if dp.is_finite() { dp.max(0.0) } else { 0.0 });
135        self
136    }
137
138    /// Hands the message over. It goes out with the batch this call produces.
139    pub fn show(self) {
140        let handler_id = match self.on_action {
141            Some(callback) => {
142                let id = NEXT_ACTION_ID.with(|next| {
143                    let id = next.get();
144                    next.set(id.wrapping_add(1).max(ACTION_HANDLER_BASE));
145                    id
146                });
147                ACTIONS.with_borrow_mut(|actions| {
148                    while actions.len() >= LIVE_ACTIONS {
149                        actions.pop_front();
150                    }
151                    actions.push_back((id, callback));
152                });
153                id
154            }
155            None => 0,
156        };
157        QUEUE.with_borrow_mut(|queue| {
158            queue.push(PendingMessage {
159                handler_id,
160                text: self.text,
161                action: self.action,
162                duration: self.duration,
163                placement: self.placement,
164                offset_dp: self.offset_dp,
165            });
166        });
167    }
168}
169
170/// Shows a message with no action, which is the common case.
171pub fn show_message(text: impl Into<String>) {
172    Message::new(text).show();
173}
174
175/// Hands every queued message to `emit` and empties the queue.
176///
177/// The buffer is moved out and put back, so a steady stream of messages reuses the same
178/// allocation rather than asking for a new one each frame.
179pub(crate) fn drain(mut emit: impl FnMut(&PendingMessage)) {
180    let mut taken = QUEUE.with_borrow_mut(std::mem::take);
181    if taken.is_empty() {
182        return;
183    }
184    for message in &taken {
185        emit(message);
186    }
187    taken.clear();
188    QUEUE.with_borrow_mut(|queue| {
189        if queue.is_empty() {
190            *queue = taken;
191        }
192    });
193}
194
195/// The callback behind a message action id, removed as it is handed over.
196///
197/// Removed, because an action is a thing the user does once: the message goes away when it
198/// is pressed, so a second press would be a press on something that is no longer there.
199pub(crate) fn take_action(handler_id: u64) -> Option<Action> {
200    if handler_id < ACTION_HANDLER_BASE {
201        return None;
202    }
203    ACTIONS.with_borrow_mut(|actions| {
204        let position = actions.iter().position(|(id, _)| *id == handler_id)?;
205        actions.remove(position).map(|(_, callback)| callback)
206    })
207}
208
209/// Forgets every queued message and every live action. Used between tests and when a new
210/// `Host` takes over the thread.
211#[doc(hidden)]
212pub fn reset_messages() {
213    QUEUE.with_borrow_mut(Vec::clear);
214    ACTIONS.with_borrow_mut(VecDeque::clear);
215    NEXT_ACTION_ID.with(|next| next.set(ACTION_HANDLER_BASE));
216}