pub fn seed_value_binding_state<Shape, Value>(
state: &mut GpuiComponentStateOf<Shape>,
value: Option<&Value>,
window: &mut Window,
cx: &mut Context<'_, GpuiComponentStateOf<Shape>>,
)where
Shape: GpuiComponentValueBinding<Value>,
GpuiComponentStateOf<Shape>: EventEmitter<GpuiComponentEventOf<Shape, Value>>,Expand description
Seed component state from the current value without spelling out the associated-type projection at every generated call site.