framerate_vsync/
framerate_vsync.rs1use comfy::*;
2
3simple_game!(
4 "Framerate & VSync config options",
5 GameState,
6 config,
7 setup,
8 update
9);
10
11fn config(config: GameConfig) -> GameConfig {
12 GameConfig { vsync_enabled: false, target_framerate: 500, ..config }
13}
14
15pub struct GameState {}
16
17impl GameState {
18 pub fn new(_c: &EngineState) -> Self {
19 Self {}
20 }
21}
22
23
24fn setup(_state: &mut GameState, _c: &mut EngineContext) {
25 game_config_mut().dev.show_fps = true;
26}
27
28fn update(_state: &mut GameState, _c: &mut EngineContext) {
29 draw_circle(vec2(0.0, 0.0), 0.5, RED, 0);
30
31 let config = game_config();
32
33 draw_text(
34 &format!(
35 "VSync: {} ... Target FPS: {} ... Real FPS: {}",
36 config.vsync_enabled,
37 config.target_framerate,
38 get_fps()
39 ),
40 vec2(0.0, -2.0),
41 WHITE,
42 TextAlign::Center,
43 );
44}