Function random_circle

Source
pub fn random_circle(radius: f32) -> Vec2
Examples found in repository?
examples/single_particle.rs (line 14)
5fn update(_c: &mut EngineContext) {
6    // We only want to spawn a particle once every 100ms.
7    // Comfy provides a comfy way of doing ad-hoc timers with `Cooldowns`.
8    //
9    // A cooldown is identified by a string key and automatically ticked
10    // by the engine.
11    if cooldowns().can_use("spawn-particle", 0.1) {
12        // Particles are automatically simulated once they're spawned.
13        spawn_particle(Particle {
14            position: random_circle(5.0),
15            size: splat(1.0),
16            velocity: 0.0,
17            velocity_end: 20.0,
18            ..Default::default()
19        });
20    }
21}