render_debug

Function render_debug 

Source
pub fn render_debug(
    context: &GraphicsContext,
    shaders: &mut ShaderMap,
    enable_z_buffer: bool,
    quad_ubg: &UniformBindGroup,
    texture_layout: &BindGroupLayout,
    depth_texture: &Arc<Texture>,
    bind_groups: Vec<&BindGroup>,
    pipelines: &mut HashMap<String, RenderPipeline>,
    surface_view: &TextureView,
)