pub fn render_debug(
context: &GraphicsContext,
shaders: &mut ShaderMap,
enable_z_buffer: bool,
quad_ubg: &UniformBindGroup,
texture_layout: &BindGroupLayout,
depth_texture: &Arc<Texture>,
bind_groups: Vec<&BindGroup>,
pipelines: &mut HashMap<String, RenderPipeline>,
surface_view: &TextureView,
)