pub fn rotated_rectangle(
position: Vec3,
params: RawDrawParams,
tex_width: f32,
tex_height: f32,
color: Color,
scroll_offset: Vec2,
) -> [SpriteVertex; 4]pub fn rotated_rectangle(
position: Vec3,
params: RawDrawParams,
tex_width: f32,
tex_height: f32,
color: Color,
scroll_offset: Vec2,
) -> [SpriteVertex; 4]