pub fn render_particles(
c: &mut WgpuRenderer,
is_first: bool,
pass_data: ParticleDrawData,
clear_color: Color,
surface_view: &TextureView,
sprite_shader_id: ShaderId,
)pub fn render_particles(
c: &mut WgpuRenderer,
is_first: bool,
pass_data: ParticleDrawData,
clear_color: Color,
surface_view: &TextureView,
sprite_shader_id: ShaderId,
)