Struct comfy_wgpu::egui::Color32

#[repr(C)]
pub struct Color32(/* private fields */);
Expand description

This format is used for space-efficient color representation (32 bits).

Instead of manipulating this directly it is often better to first convert it to either Rgba or crate::Hsva.

Internally this uses 0-255 gamma space sRGBA color with premultiplied alpha. Alpha channel is in linear space.

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impl Color32

pub const TRANSPARENT: Color32 = _

pub const BLACK: Color32 = _

pub const DARK_GRAY: Color32 = _

pub const GRAY: Color32 = _

pub const LIGHT_GRAY: Color32 = _

pub const WHITE: Color32 = _

pub const BROWN: Color32 = _

pub const DARK_RED: Color32 = _

pub const RED: Color32 = _

pub const LIGHT_RED: Color32 = _

pub const YELLOW: Color32 = _

pub const LIGHT_YELLOW: Color32 = _

pub const KHAKI: Color32 = _

pub const DARK_GREEN: Color32 = _

pub const GREEN: Color32 = _

pub const LIGHT_GREEN: Color32 = _

pub const DARK_BLUE: Color32 = _

pub const BLUE: Color32 = _

pub const LIGHT_BLUE: Color32 = _

pub const GOLD: Color32 = _

pub const DEBUG_COLOR: Color32 = _

pub const TEMPORARY_COLOR: Color32 = _

An ugly color that is planned to be replaced before making it to the screen.

pub const fn from_rgb(r: u8, g: u8, b: u8) -> Color32

pub const fn from_rgb_additive(r: u8, g: u8, b: u8) -> Color32

pub const fn from_rgba_premultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32

From sRGBA with premultiplied alpha.

pub fn from_rgba_unmultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32

From sRGBA WITHOUT premultiplied alpha.

pub const fn from_gray(l: u8) -> Color32

pub const fn from_black_alpha(a: u8) -> Color32

pub fn from_white_alpha(a: u8) -> Color32

pub const fn from_additive_luminance(l: u8) -> Color32

pub const fn is_opaque(&self) -> bool

pub const fn r(&self) -> u8

pub const fn g(&self) -> u8

pub const fn b(&self) -> u8

pub const fn a(&self) -> u8

pub fn to_opaque(self) -> Color32

Returns an opaque version of self

pub const fn additive(self) -> Color32

Returns an additive version of self

pub const fn to_array(&self) -> [u8; 4]

Premultiplied RGBA

pub const fn to_tuple(&self) -> (u8, u8, u8, u8)

Premultiplied RGBA

pub fn to_srgba_unmultiplied(&self) -> [u8; 4]

pub fn gamma_multiply(self, factor: f32) -> Color32

Multiply with 0.5 to make color half as opaque, perceptually.

Fast multiplication in gamma-space.

This is perceptually even, and faster that Self::linear_multiply.

pub fn linear_multiply(self, factor: f32) -> Color32

Multiply with 0.5 to make color half as opaque in linear space.

This is using linear space, which is not perceptually even. You may want to use Self::gamma_multiply instead.

pub fn to_normalized_gamma_f32(self) -> [f32; 4]

Converts to floating point values in the range 0-1 without any gamma space conversion.

Use this with great care! In almost all cases, you want to convert to crate::Rgba instead in order to obtain linear space color values.

Trait Implementations§

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impl Clone for Color32

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fn clone(&self) -> Color32

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Color32

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Color32

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fn default() -> Color32

Returns the “default value” for a type. Read more
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impl From<Color> for Color32

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fn from(value: Color) -> Color32

Converts to this type from the input type.
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impl From<Color32> for Hsva

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fn from(srgba: Color32) -> Hsva

Converts to this type from the input type.
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impl From<Color32> for HsvaGamma

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fn from(srgba: Color32) -> HsvaGamma

Converts to this type from the input type.
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impl From<Color32> for Rgba

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fn from(srgba: Color32) -> Rgba

Converts to this type from the input type.
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impl From<Hsva> for Color32

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fn from(hsva: Hsva) -> Color32

Converts to this type from the input type.
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impl From<HsvaGamma> for Color32

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fn from(hsvag: HsvaGamma) -> Color32

Converts to this type from the input type.
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impl From<Rgba> for Color32

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fn from(rgba: Rgba) -> Color32

Converts to this type from the input type.
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impl Hash for Color32

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fn hash<__H>(&self, state: &mut __H)where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Index<usize> for Color32

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type Output = u8

The returned type after indexing.
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fn index(&self, index: usize) -> &u8

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<usize> for Color32

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fn index_mut(&mut self, index: usize) -> &mut u8

Performs the mutable indexing (container[index]) operation. Read more
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impl PartialEq<Color32> for Color32

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fn eq(&self, other: &Color32) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Zeroable for Color32

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fn zeroed() -> Self

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impl Copy for Color32

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impl Eq for Color32

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impl Pod for Color32

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impl StructuralEq for Color32

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impl StructuralPartialEq for Color32

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Immutably borrows from an owned value. Read more
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impl<T> CallHasher for Twhere T: Hash + ?Sized,

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default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64where H: Hash + ?Sized, B: BuildHasher,

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impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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Compare self to key and return true if they are equal.
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const ALIGN: usize = _

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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