Function draw_sprite

Source
pub fn draw_sprite(
    texture: TextureHandle,
    position: Vec2,
    tint: Color,
    z_index: i32,
    world_size: Vec2,
)
Expand description

Draws a sprite on the screen.

  • texture - A handle to the texture to draw.
  • position - World position where to draw.
  • tint - The color tint to apply to the sprite.
  • z_index - The z-index of the sprite. Higher values are drawn on top of lower values.
  • world_size - The size of the world. Used for scaling.