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use crate::*;
type BasePathFn = fn(&str) -> String;
pub static ASSETS: Lazy<AtomicRefCell<Assets>> =
Lazy::new(|| AtomicRefCell::new(Assets::new()));
pub fn texture_id_safe(id: &str) -> Option<TextureHandle> {
ASSETS.borrow().textures.get(id).copied()
}
pub fn is_texture_loaded(id: &str) -> bool {
ASSETS.borrow().textures.contains_key(id)
}
pub struct AssetSource {
pub dir: &'static include_dir::Dir<'static>,
pub base_path: BasePathFn,
}
impl AssetSource {
pub fn load_single_item(
&self,
relative_path: &str,
) -> std::io::Result<Vec<u8>> {
if cfg!(any(feature = "ci-release", target_arch = "wasm32")) {
info!("Embedded {}", relative_path);
// let file = dir.get_file(&path);
// queue_load_texture_from_bytes(&path, file.contents()).unwrap()
// let contents = std::fs::read(&relative_path);
let file = self.dir.get_file(relative_path).unwrap_or_else(|| {
panic!("Failed to load {}", relative_path);
});
Ok(file.contents().to_vec())
} else {
let absolute_path = (self.base_path)(relative_path);
let absolute_path = std::path::Path::new(&absolute_path)
.canonicalize()
.unwrap()
.to_string_lossy()
.to_string();
info!("File {} ... {}", relative_path, absolute_path);
let contents = std::fs::read(absolute_path);
contents.as_ref().unwrap();
contents
}
}
}
pub fn texture_id_unchecked(id: &str) -> TextureHandle {
TextureHandle::key_unchecked(id)
}
pub fn texture_id(id: &str) -> TextureHandle {
if id == "1px" {
texture_id_safe("1px").expect("1px must be loaded")
} else {
texture_id_safe(id).unwrap_or_else(|| {
if id == "error" {
for key in ASSETS.borrow().textures.keys().sorted() {
println!("{key}");
}
panic!("Failed to load error texture with ID = '{}'", id)
}
texture_id("error")
})
}
}
// TODO: rename to something like "unchecked_id"
pub fn texture_path(path: &str) -> TextureHandle {
TextureHandle::from_path(path)
}
pub fn sound_id(id: &str) -> Sound {
ASSETS.borrow().sound_ids.get(id).copied().unwrap_or_else(|| {
if id == "error" {
panic!("Failed to load error sound {}", id)
}
error!("failed to load sound {}", id);
sound_id("error")
})
}
pub struct Assets {
pub asset_loader: AssetLoader,
pub textures: HashMap<String, TextureHandle>,
// pub texture_load_bytes_queue: Vec<String>,
// TODO: private & fix?
pub texture_image_map:
Arc<Mutex<HashMap<TextureHandle, image::DynamicImage>>>,
pub sound_ids: HashMap<String, Sound>,
pub sounds: Arc<Mutex<HashMap<Sound, StaticSoundData>>>,
pub sound_handles: HashMap<Sound, StaticSoundHandle>,
pub sound_groups: HashMap<String, Vec<Sound>>,
}
// TODO: hash for name and path separately
// TODO: check both for collisions
impl Assets {
pub fn new() -> Self {
let image_map = Arc::new(Mutex::new(HashMap::new()));
let sounds = Arc::new(Mutex::new(HashMap::new()));
Self {
asset_loader: AssetLoader::new(sounds.clone()),
textures: Default::default(),
texture_image_map: image_map,
sound_ids: HashMap::default(),
sounds,
sound_handles: HashMap::default(),
sound_groups: HashMap::default(),
}
}
pub fn load_sound_from_bytes(
&mut self,
name: &str,
bytes: &[u8],
settings: StaticSoundSettings,
) {
let handle = Sound::from_path(name);
let data = StaticSoundData::from_cursor(
std::io::Cursor::new(bytes.to_vec()),
settings,
)
.unwrap();
self.sound_ids.insert(name.to_string(), handle);
self.sounds.lock().insert(handle, data);
}
pub fn process_asset_queues(&mut self) {
let _span = span!("process_asset_queues");
self.asset_loader
.parse_texture_byte_queue(self.texture_image_map.clone());
self.asset_loader.sound_tick();
{
let _span = span!("start_loading_to_memory");
const TRY_LOCK: bool = true;
if TRY_LOCK {
if let Some(guard) = self.texture_image_map.try_lock() {
let loaded_textures =
guard.keys().cloned().collect::<HashSet<_>>();
self.asset_loader.load_textures_to_memory(
loaded_textures,
&mut self.textures,
);
}
} else {
let loaded_textures = self
.texture_image_map
.lock()
.keys()
.cloned()
.collect::<HashSet<_>>();
self.asset_loader.load_textures_to_memory(
loaded_textures,
&mut self.textures,
);
}
}
self.asset_loader.load_sounds_to_memory(&mut self.sound_ids);
}
// #[deprecated]
// pub fn process_sound_queue(&mut self) {
// let sound_queue = self
// .sound_load_queue
// .drain(..)
// .filter(|(key, _relative_path)| {
// !self.sounds.contains_key(&Sound::from_path(key))
// })
// .map(|(key, relative_path)| {
// let handle = Sound::from_path(&key);
//
// self.sound_ids.insert(key.to_string(), handle);
//
// if cfg!(any(feature = "ci-release", target_arch = "wasm32")) {
// info!("Embedded Sound {}", relative_path);
//
// let file = asset_source
// .dir
// .get_file(&relative_path)
// .unwrap_or_else(|| {
// panic!("Failed to load {}", relative_path);
// });
//
// (relative_path, handle, Ok(file.contents().to_vec()))
// } else {
// info!("File Sound: {}", relative_path);
// let absolute_path =
// (asset_source.base_path)(&relative_path);
//
// let absolute_path = std::path::Path::new(&absolute_path)
// .canonicalize()
// .unwrap()
// .to_string_lossy()
// .to_string();
//
// trace!("Loading absolute path {}", absolute_path);
//
// let contents = std::fs::read(absolute_path);
//
// contents.as_ref().unwrap();
//
// (relative_path, handle, contents)
// }
// })
// .filter_map(|(relative_path, handle, data)| {
// if let Ok(data) = data {
// Some(LoadSoundRequest {
// path: relative_path,
// handle,
// bytes: data,
// })
// } else {
// error!("Error loading {}", relative_path);
// None
// }
// })
// .collect_vec();
// }
pub fn handle_name(handle: TextureHandle) -> Option<String> {
ASSETS.borrow().textures.iter().find_map(|(k, v)| {
if *v == handle {
Some(k.clone())
} else {
None
}
})
}
pub fn insert_handle(&mut self, name: &str, handle: TextureHandle) {
self.textures.insert(name.to_string(), handle);
}
pub fn get_texture(&self, key: &str) -> TextureHandle {
match self.textures.get(key) {
Some(val) => *val,
None => {
error!("Missing {}", key);
error!("");
error!("Available:");
for key in self.textures.keys().sorted() {
error!(" {}", key);
}
panic!("Unable to load texture {}", key);
}
}
}
pub fn image_size(handle: TextureHandle) -> Option<UVec2> {
let assets = ASSETS.borrow();
let image_map = assets.texture_image_map.lock();
let image = image_map.get(&handle)?;
Some(uvec2(image.width(), image.height()))
}
pub fn load_image_data(
path: &str,
texture: TextureHandle,
) -> Option<DynamicImage> {
let assets = ASSETS.borrow();
let image_map = assets.texture_image_map.lock();
let Some(image) = image_map.get(&texture) else {
let mut messages = vec![];
if get_time() > 5.0 {
println!("Loaded image map:\n");
for (id, _) in image_map.iter() {
if let Some((path, _)) =
ASSETS.borrow().textures.iter().find(|x| x.1 == id)
{
messages.push(format!("{}: {:?}", path, id));
} else {
messages.push(format!("no path: {:?}", id));
};
}
messages.sort();
for message in messages.into_iter() {
println!("{}", message);
}
println!("Failed to load image map {}", path);
println!();
}
return None;
};
Some(image.clone())
// let image = texture.get_texture_data();
}
pub fn error_loading_image(path: &str) {
println!("Loaded textures:\n");
let mut messages = vec![];
for (path, id) in ASSETS.borrow().textures.iter() {
messages.push(format!("{}: {:?}", path, id));
}
messages.sort();
for message in messages.into_iter() {
println!("{}", message);
}
println!("Failed to load textures image {}", path);
}
}
pub fn load_multiple_sounds(pairs: Vec<(String, String)>) {
ASSETS.borrow_mut().asset_loader.queue_load_sounds(pairs);
}
pub fn load_multiple_textures(pairs: Vec<(String, String)>) {
ASSETS.borrow_mut().asset_loader.queue_load_textures(pairs);
}