Expand description
Sprite rendering.
Renderer is the seam: frame extraction + alpha compositing onto an
RGBA8 canvas. v1 ships only CpuRenderer (zero-dep byte math); a
wgpu renderer can slot in behind the same trait later (deliberately
deferred — the mesh core carries no GPU dependency).
Structs§
- CpuRenderer
- CPU
Rendererimplementation.
Traits§
- Renderer
- A sprite renderer.