Struct collision::Sphere
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pub struct Sphere<S: BaseFloat> {
pub center: Point3<S>,
pub radius: S,
}Fields
center: Point3<S>
radius: S
Trait Implementations
impl<S: Debug + BaseFloat> Debug for Sphere<S>[src]
impl<S: PartialEq + BaseFloat> PartialEq for Sphere<S>[src]
fn eq(&self, __arg_0: &Sphere<S>) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Sphere<S>) -> bool
This method tests for !=.
impl<S: Clone + BaseFloat> Clone for Sphere<S>[src]
fn clone(&self) -> Sphere<S>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl<S: Copy + BaseFloat> Copy for Sphere<S>[src]
impl<S: BaseFloat + 'static> Bound<S> for Sphere<S>[src]
fn relate_plane(self, plane: Plane<S>) -> Relation
Classify the spatial relation with a plane.
fn relate_clip_space(self, projection: Matrix4<S>) -> Relation
Classify the relation with a projection matrix.