Struct collision::Cylinder
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[src]
pub struct Cylinder<S> {
pub center: Point3<S>,
pub axis: Vector3<S>,
pub radius: S,
}Fields
center: Point3<S>
axis: Vector3<S>
radius: S
Trait Implementations
impl<S: PartialEq> PartialEq for Cylinder<S>[src]
fn eq(&self, __arg_0: &Cylinder<S>) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Cylinder<S>) -> bool
This method tests for !=.
impl<S: Clone> Clone for Cylinder<S>[src]
fn clone(&self) -> Cylinder<S>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more