[−][src]Enum collision::primitive::Primitive3
Wrapper enum for 3D primitives, that also implements the Primitive
trait, making it easier
to use many different primitives in algorithms.
Variants
Particle(Particle3<S>)
Particle
Quad(Quad<S>)
Rectangular plane
Sphere(Sphere<S>)
Sphere
Cuboid(Cuboid<S>)
Cuboid
Cube(Cube<S>)
Cube
Cylinder(Cylinder<S>)
Cylinder
Capsule(Capsule<S>)
Capsule
ConvexPolyhedron(ConvexPolyhedron<S>)
Convex polyhedron with any number of vertices/faces
Trait Implementations
impl<S> ComputeBound<Aabb3<S>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
fn compute_bound(&self) -> Aabb3<S>
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impl<S> ComputeBound<Sphere<S>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
fn compute_bound(&self) -> Sphere<S>
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impl<S> Primitive for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
type Point = Point3<S>
Point type
fn support_point<T>(&self, direction: &Vector3<S>, transform: &T) -> Point3<S> where
T: Transform<Point3<S>>,
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T: Transform<Point3<S>>,
impl<S> DiscreteTransformed<Ray<S, Point3<S>, Vector3<S>>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
type Point = Point3<S>
Point type for transformation of self
fn intersects_transformed<T>(&self, ray: &Ray3<S>, transform: &T) -> bool where
T: Transform<Self::Point>,
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T: Transform<Self::Point>,
impl<S> ContinuousTransformed<Ray<S, Point3<S>, Vector3<S>>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
type Point = Point3<S>
Point type for transformation of self
type Result = Point3<S>
Result of intersection test
fn intersection_transformed<T>(
&self,
ray: &Ray3<S>,
transform: &T
) -> Option<Point3<S>> where
T: Transform<Point3<S>>,
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&self,
ray: &Ray3<S>,
transform: &T
) -> Option<Point3<S>> where
T: Transform<Point3<S>>,
impl<S: Clone> Clone for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
fn clone(&self) -> Primitive3<S>
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default fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<S: PartialEq> PartialEq<Primitive3<S>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
fn eq(&self, other: &Primitive3<S>) -> bool
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fn ne(&self, other: &Primitive3<S>) -> bool
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impl<S> From<Particle<Point3<S>>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
fn from(particle: Particle3<S>) -> Primitive3<S>
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impl<S> From<Quad<S>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
impl<S> From<Sphere<S>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
fn from(sphere: Sphere<S>) -> Primitive3<S>
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impl<S> From<Cube<S>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
fn from(cuboid: Cube<S>) -> Primitive3<S>
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impl<S> From<Cuboid<S>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
fn from(cuboid: Cuboid<S>) -> Primitive3<S>
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impl<S> From<Cylinder<S>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
fn from(cylinder: Cylinder<S>) -> Primitive3<S>
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impl<S> From<Capsule<S>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
fn from(capsule: Capsule<S>) -> Primitive3<S>
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impl<S> From<ConvexPolyhedron<S>> for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
fn from(polyhedron: ConvexPolyhedron<S>) -> Primitive3<S>
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impl<S: Debug> Debug for Primitive3<S> where
S: BaseFloat,
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S: BaseFloat,
Auto Trait Implementations
impl<S> Send for Primitive3<S> where
S: Send,
S: Send,
impl<S> Sync for Primitive3<S> where
S: Sync,
S: Sync,
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,