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use Plane;
use bound::*;
use cgmath::{Matrix, Matrix4};
use cgmath::{Ortho, Perspective, PerspectiveFov};
use cgmath::BaseFloat;
use cgmath::Point3;
#[derive(Copy, Clone, Debug, PartialEq)]
#[cfg_attr(feature = "eders", derive(Serialize, Deserialize))]
pub struct Frustum<S: BaseFloat> {
pub left: Plane<S>,
pub right: Plane<S>,
pub bottom: Plane<S>,
pub top: Plane<S>,
pub near: Plane<S>,
pub far: Plane<S>,
}
impl<S: BaseFloat> Frustum<S> {
pub fn new(
left: Plane<S>,
right: Plane<S>,
bottom: Plane<S>,
top: Plane<S>,
near: Plane<S>,
far: Plane<S>,
) -> Frustum<S> {
Frustum {
left: left,
right: right,
bottom: bottom,
top: top,
near: near,
far: far,
}
}
pub fn from_matrix4(mat: Matrix4<S>) -> Option<Frustum<S>> {
Some(Frustum::new(
match Plane::from_vector4_alt(mat.row(3) + mat.row(0)).normalize() {
Some(p) => p,
None => return None,
},
match Plane::from_vector4_alt(mat.row(3) - mat.row(0)).normalize() {
Some(p) => p,
None => return None,
},
match Plane::from_vector4_alt(mat.row(3) + mat.row(1)).normalize() {
Some(p) => p,
None => return None,
},
match Plane::from_vector4_alt(mat.row(3) - mat.row(1)).normalize() {
Some(p) => p,
None => return None,
},
match Plane::from_vector4_alt(mat.row(3) + mat.row(2)).normalize() {
Some(p) => p,
None => return None,
},
match Plane::from_vector4_alt(mat.row(3) - mat.row(2)).normalize() {
Some(p) => p,
None => return None,
},
))
}
pub fn contains<B: PlaneBound<S>>(&self, bound: &B) -> Relation {
[
self.left,
self.right,
self.top,
self.bottom,
self.near,
self.far,
].iter()
.fold(Relation::In, |cur, p| {
use std::cmp::max;
let r = bound.relate_plane(*p);
max(cur, r)
})
}
}
#[derive(Copy, Clone, PartialEq, Debug)]
#[cfg_attr(feature = "eders", derive(Serialize, Deserialize))]
pub struct FrustumPoints<S> {
pub near_top_left: Point3<S>,
pub near_top_right: Point3<S>,
pub near_bottom_left: Point3<S>,
pub near_bottom_right: Point3<S>,
pub far_top_left: Point3<S>,
pub far_top_right: Point3<S>,
pub far_bottom_left: Point3<S>,
pub far_bottom_right: Point3<S>,
}
pub trait Projection<S: BaseFloat>: Into<Matrix4<S>> {
fn to_frustum(&self) -> Frustum<S>;
}
impl<S: BaseFloat> Projection<S> for PerspectiveFov<S> {
fn to_frustum(&self) -> Frustum<S> {
Frustum::from_matrix4(self.clone().into()).unwrap()
}
}
impl<S: BaseFloat> Projection<S> for Perspective<S> {
fn to_frustum(&self) -> Frustum<S> {
Frustum::from_matrix4(self.clone().into()).unwrap()
}
}
impl<S: BaseFloat> Projection<S> for Ortho<S> {
fn to_frustum(&self) -> Frustum<S> {
Frustum {
left: Plane::from_abcd(S::one(), S::zero(), S::zero(), self.left),
right: Plane::from_abcd(-S::one(), S::zero(), S::zero(), self.right),
bottom: Plane::from_abcd(S::zero(), S::one(), S::zero(), self.bottom),
top: Plane::from_abcd(S::zero(), -S::one(), S::zero(), self.top),
near: Plane::from_abcd(S::zero(), S::zero(), -S::one(), self.near),
far: Plane::from_abcd(S::zero(), S::zero(), S::one(), self.far),
}
}
}