Struct collision::primitive::Cuboid
[−]
[src]
pub struct Cuboid<S> { /* fields omitted */ }
Cuboid primitive.
Have a cached set of corner points to speed up computation.
Methods
impl<S> Cuboid<S> where
S: BaseFloat,
[src]
S: BaseFloat,
pub fn new(dim_x: S, dim_y: S, dim_z: S) -> Self
[src]
Create a new rectangle primitive from component dimensions
pub fn new_impl(dim: Vector3<S>) -> Self
[src]
Create a new rectangle primitive from a vector of component dimensions
pub fn dim(&self) -> &Vector3<S>
[src]
Get the dimensions of the Cuboid
pub fn half_dim(&self) -> &Vector3<S>
[src]
Get the half dimensions of the Cuboid
Trait Implementations
impl<S: Debug> Debug for Cuboid<S>
[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result
[src]
Formats the value using the given formatter. Read more
impl<S: Clone> Clone for Cuboid<S>
[src]
fn clone(&self) -> Cuboid<S>
[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl<S: PartialEq> PartialEq for Cuboid<S>
[src]
fn eq(&self, __arg_0: &Cuboid<S>) -> bool
[src]
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Cuboid<S>) -> bool
[src]
This method tests for !=
.
impl<S> Primitive for Cuboid<S> where
S: BaseFloat,
[src]
S: BaseFloat,
type Point = Point3<S>
Point type
fn support_point<T>(&self, direction: &Vector3<S>, transform: &T) -> Point3<S> where
T: Transform<Point3<S>>,
[src]
T: Transform<Point3<S>>,
Get the support point on the shape in a given direction. Read more
impl<S> ComputeBound<Aabb3<S>> for Cuboid<S> where
S: BaseFloat,
[src]
S: BaseFloat,
fn compute_bound(&self) -> Aabb3<S>
[src]
Compute the bounding volume
impl<S> ComputeBound<Sphere<S>> for Cuboid<S> where
S: BaseFloat,
[src]
S: BaseFloat,
fn compute_bound(&self) -> Sphere<S>
[src]
Compute the bounding volume
impl<S> Discrete<Ray3<S>> for Cuboid<S> where
S: BaseFloat,
[src]
S: BaseFloat,
fn intersects(&self, ray: &Ray3<S>) -> bool
[src]
Intersection test
impl<S> Continuous<Ray3<S>> for Cuboid<S> where
S: BaseFloat,
[src]
S: BaseFloat,
type Result = Point3<S>
Result returned by the intersection test
fn intersection(&self, ray: &Ray3<S>) -> Option<Point3<S>>
[src]
Intersection test
impl<S> From<Cuboid<S>> for Primitive3<S> where
S: BaseFloat,
[src]
S: BaseFloat,
fn from(cuboid: Cuboid<S>) -> Primitive3<S>
[src]
Performs the conversion.