Enum collision::CollisionStrategy
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pub enum CollisionStrategy { FullResolution, CollisionOnly, }
Collision strategy to use for collisions.
This is used both to specify what collision strategy to use for each shape, and also each
found contact will have this returned on it, detailing what data is relevant in the
Contact
.
Variants
FullResolution
Compute full contact manifold for the collision
CollisionOnly
Only report that a collision occurred, skip computing contact information for the collision.
Trait Implementations
impl Debug for CollisionStrategy
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impl PartialEq for CollisionStrategy
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fn eq(&self, __arg_0: &CollisionStrategy) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.
impl Clone for CollisionStrategy
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fn clone(&self) -> CollisionStrategy
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl PartialOrd for CollisionStrategy
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fn partial_cmp(&self, __arg_0: &CollisionStrategy) -> Option<Ordering>
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This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more