Expand description
This crate defines an infrastructure to handle collision detection.
It’s based on the collide
crate, so your colliders need need to implement the Collider
trait.
The CollisionManager
, which can only contain one type of collider.
When you want to use multiple colliders, you currently need to use trait objects or enums.
Then you can add bodies and colliders to the manager. You should store their indices, which will be used when you modify or remove them. When you’re done, you can compute the collisions, which you can use to update your objects. Before computing the collisions again, you should update your bodies and colliders.
Structs§
- Body
- An object which might consist of multiple colliders. Collisions between multiple colliders of the same body are not checked.
- Collision
Manager - The collision manager, which manages collisions. Can contain multiple bodies and other colliders. Collisions between colliders are not checked.
- Indexed
Collision Info - The collision info with the index of the collider or body.
Enums§
- Object
Index - Represents the index of a static or dynamic inserted object.