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Crate collide_sphere

Crate collide_sphere 

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Sphere collider implementation for the collide crate.

A sphere is the simplest collider: just a center point and a radius. Collision detection reduces to a single distance check, making it the most efficient collider type.

When using a CollisionManager with only spheres, you get a dedicated layer with optimal performance — no unnecessary branching or memory overhead compared to more general collider types like capsules or convex shapes.

Enable the ray feature to get Collider<Ray<V>> for Sphere<V>.

Structs§

Sphere
A sphere collider defined by a center point and radius.