Struct collada::Geometry

source ·
pub struct Geometry {
    pub smooth_shading_group: usize,
    pub mesh: Vec<PrimitiveElement>,
}
Expand description

A set of shapes, all using the given material.

Fields

smooth_shading_group: usize

Should we use smooth shading when rendering this?

mesh: Vec<PrimitiveElement>

The shapes of which this geometry is composed.

Trait Implementations

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Auto Trait Implementations

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