[][src]Struct collada::document::PhongEffect

pub struct PhongEffect {
    pub emission: [f32; 4],
    pub ambient: [f32; 4],
    pub diffuse: [f32; 4],
    pub specular: [f32; 4],
    pub shininess: f32,
    pub index_of_refraction: f32,
}

Commonly used shading techniques Holds a description of the textures, samplers, shaders, parameters, and passes necessary for rendering this effect using one method.

Fields

emission: [f32; 4]ambient: [f32; 4]diffuse: [f32; 4]specular: [f32; 4]shininess: f32index_of_refraction: f32

Trait Implementations

impl Clone for PhongEffect[src]

impl Debug for PhongEffect[src]

impl PartialEq<PhongEffect> for PhongEffect[src]

impl StructuralPartialEq for PhongEffect[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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