Struct collada::Geometry
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[src]
pub struct Geometry {
pub material_name: Option<String>,
pub smooth_shading_group: usize,
pub shapes: Vec<Shape>,
}A set of shapes, all using the given material.
Fields
material_name: Option<String>
A reference to the material to apply to this geometry.
smooth_shading_group: usize
Should we use smooth shading when rendering this?
shapes: Vec<Shape>
The shapes of which this geometry is composed.
Trait Implementations
impl Debug for Geometry[src]
impl Clone for Geometry[src]
fn clone(&self) -> Geometry
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more