Crate collada Copy item path Source document Animation A COLLADA animation consists of mapping of sample times to pose transforms
for a single node in the scene (usually a skeleton joint) BindData BindDataSet Skeleton-Mesh Binding Data Geometry A set of shapes, all using the given material. Joint JointWeights Represents the weights of any joints that should
control the vertex with skinned animation ObjSet A set of objects from the Collada document Object A mesh object. Polylist Provides the information needed for a mesh to bind vertex attributes
together and then organize those vertices into individual polygons. Skeleton TVertex A single 2-dimensional point on a texture. “Texure Vertex”. Triangles Vertex A single 3-dimensional point on the corner of an object. VertexWeight PrimitiveElement Geometric primitives, which assemble values from the inputs into vertex
attribute data. Shape The various shapes supported by this library that can be found in a Polylist. ROOT_JOINT_PARENT_INDEX JointIndex Matrix4 A 4x4 matrix. Normal A single 3-dimensional normal NormalIndex An index into the normals
array of an object. TextureIndex An index into the texture vertex
array of an object. VTNIndex An index into the vertex array, with an optional index into the texture
array. This is used to define the corners of shapes which may or may not
be textured. VertexIndex An index into the vertices
array of an object, representing a vertex in
the mesh. After parsing, this is guaranteed to be a valid index into the
array, so unchecked indexing may be used. WeightIndex