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      • ahash ^0.7.4 normal
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      • rand ^0.8.3 normal
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Crate cogs_gamedev

cogs_gamedev0.8.0

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Crates

  • cogs_gamedev

Crate cogs_gamedev

Source

Modules§

chance
Random and probabilistic things helpful for games.
controls
Query the player’s input and turn it into controls.
ease
A collection of easing functions.
grids
Utilities for working with anything based on a grid.
hash
Utilities for quick and dirty hashing.

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    enum
    cogs_gamedev::grids::directions::Direction4
    Four-way directions.
    enum
    cogs_gamedev::grids::directions::Direction8
    Eight-way directions.
    assoc const
    cogs_gamedev::grids::directions::Direction4::DIRECTIONS
    All the directions in order. This is used internally for …
    assoc const
    cogs_gamedev::grids::directions::Direction8::DIRECTIONS
    All the directions in order. This is used internally for …
    module
    cogs_gamedev::grids::directions
    method
    cogs_gamedev::grids::directions::Direction4::flip
    Direction4 -> Direction4
    Flip this direction.
    method
    cogs_gamedev::grids::directions::Direction4::deltas
    Direction4 -> ICoord
    Get the deltas a step in this direction would result in, …
    method
    cogs_gamedev::grids::directions::Direction4::radians
    Direction4 -> f32
    Get this direction in radians.
    method
    cogs_gamedev::grids::directions::Direction4::into_usize
    Direction4 -> usize
    method
    cogs_gamedev::grids::directions::Direction4::is_vertical
    Direction4 -> bool
    See if this direction points vertically (ie, is North or …
    method
    cogs_gamedev::grids::directions::Direction4::is_horizontal
    Direction4 -> bool
    See if this direction points horizontally (ie, is East or …
    method
    cogs_gamedev::grids::coords::ICoord::add
    ICoord, Direction4 -> Add::Output
    method
    cogs_gamedev::grids::directions::Direction4::clone
    &Direction4 -> Direction4
    method
    cogs_gamedev::grids::directions::Direction4::rotate
    Direction4, Rotation -> Direction4
    Rotate this by the given amount.
    method
    cogs_gamedev::grids::directions::Direction4::rotate_by
    Direction4, isize -> Direction4
    Get this direction, rotated by this many steps clockwise. …
    method
    cogs_gamedev::grids::directions::Direction4::eq
    &Direction4, &Direction4 -> bool
    method
    cogs_gamedev::grids::directions::Direction4::cmp
    &Direction4, &Direction4 -> Ordering
    method
    cogs_gamedev::grids::coords::ICoord::add_assign
    &mut ICoord, Direction4 -> ()
    method
    cogs_gamedev::grids::directions::Direction4::fmt
    &Direction4, &mut Formatter -> Result
    method
    cogs_gamedev::grids::directions::Direction4::partial_cmp
    &Direction4, &Direction4 -> Option<Ordering>
    method
    cogs_gamedev::grids::directions::Direction4::hash
    &Direction4, &mut __H -> ()
    method
    cogs_gamedev::grids::directions::Direction4::from_usize
    usize -> Direction4
    method
    cogs_gamedev::grids::directions::Direction4::flip
    Direction4 -> Direction4
    Flip this direction.
    method
    cogs_gamedev::grids::directions::Direction4::clone
    &Direction4 -> Direction4
    method
    cogs_gamedev::grids::directions::Direction4::rotate
    Direction4, Rotation -> Direction4
    Rotate this by the given amount.
    method
    cogs_gamedev::grids::directions::Direction4::rotate_by
    Direction4, isize -> Direction4
    Get this direction, rotated by this many steps clockwise. …