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use std::{collections::HashMap, hash::Hash};
use enum_map::{Enum, EnumMap};
use super::InputHandler;
pub struct EventInputHandler<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Enum<bool> + Clone> {
control_config: HashMap<I, C>,
input_time: EnumMap<C, u32>,
listening_for_input: Option<C>,
pressed_controls: EnumMap<C, bool>,
}
impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Enum<bool> + Clone> EventInputHandler<I, C> {
pub fn new_empty() -> Self {
Self::new(HashMap::new())
}
pub fn new(control_config: HashMap<I, C>) -> Self {
Self {
control_config,
input_time: EnumMap::default(),
listening_for_input: None,
pressed_controls: EnumMap::default(),
}
}
pub fn input_down(&mut self, input: I) {
match &self.listening_for_input {
None => {
if let Some(control) = self.control_config.get(&input) {
self.pressed_controls[control.to_owned()] = true;
}
}
Some(ctrl) => {
self.control_config.insert(input, ctrl.to_owned());
self.listening_for_input = None;
}
}
}
pub fn input_up(&mut self, input: I) {
if let Some(control) = self.control_config.get(&input) {
self.pressed_controls[control.to_owned()] = false;
}
}
pub fn clear_inputs(&mut self) {
self.pressed_controls.clear();
}
pub fn update(&mut self) {
if self.listening_for_input.is_none() {
for (control, pressed) in self.pressed_controls.iter() {
if *pressed {
self.input_time[control] += 1;
} else {
self.input_time[control] = 0;
}
}
}
}
}
impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Enum<bool> + Clone> InputHandler<I, C>
for EventInputHandler<I, C>
{
fn pressed(&self, control: C) -> bool {
self.input_time[control] >= 1
}
fn released(&self, control: C) -> bool {
self.input_time[control] == 0
}
fn clicked_down(&self, control: C) -> bool {
self.input_time[control] == 1
}
}
impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Enum<bool> + Clone> Clone
for EventInputHandler<I, C>
{
fn clone(&self) -> Self {
let control_config = self.control_config.clone();
let listening_for_input = self.listening_for_input.clone();
let mut pressed_controls = EnumMap::default();
for (k, v) in self.pressed_controls.iter() {
pressed_controls[k] = *v;
}
let mut input_time = EnumMap::default();
for (k, v) in self.input_time.iter() {
input_time[k] = *v;
}
Self {
control_config,
input_time,
listening_for_input,
pressed_controls,
}
}
}