1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
//! Integer-based coordinates.

use super::{Direction4, Direction8};

#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};

use std::{
    convert::TryFrom,
    convert::TryInto,
    num::TryFromIntError,
    ops::{Add, AddAssign, Mul, MulAssign},
};

/// Unsigned-int coordinates
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Coord {
    pub x: usize,
    pub y: usize,
}

impl Coord {
    /// Make a new coord.
    pub fn new(x: usize, y: usize) -> Self {
        Self { x, y }
    }

    /// Get this as an index into an array representing a 2d array.
    ///
    /// (AKA, `y * width + x`.)
    pub fn to_2d_idx(self, width: usize) -> usize {
        self.y * width + self.x
    }

    /// Convert this into an ICoord.
    pub fn to_icoord(self) -> ICoord {
        self.into()
    }
}

impl Add for Coord {
    type Output = Self;
    fn add(self, rhs: Self) -> Self::Output {
        Self {
            x: self.x + rhs.x,
            y: self.y + rhs.y,
        }
    }
}

impl AddAssign for Coord {
    fn add_assign(&mut self, rhs: Self) {
        self.x += rhs.x;
        self.y += rhs.y;
    }
}

impl Mul<usize> for Coord {
    type Output = Self;
    fn mul(self, rhs: usize) -> Self::Output {
        Self {
            x: self.x * rhs,
            y: self.y * rhs,
        }
    }
}

impl MulAssign<usize> for Coord {
    fn mul_assign(&mut self, rhs: usize) {
        self.x *= rhs;
        self.y *= rhs;
    }
}

/// Try to convert an ICoord to a Coord.
/// Will return Error if the ICoord has any negatives in it.
impl TryFrom<ICoord> for Coord {
    type Error = TryFromIntError;
    fn try_from(value: ICoord) -> Result<Self, Self::Error> {
        Ok(Self {
            x: value.x.try_into()?,
            y: value.y.try_into()?,
        })
    }
}

/// Signed-int coordinates
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct ICoord {
    pub x: isize,
    pub y: isize,
}

impl ICoord {
    /// Create a new ICoord
    pub fn new(x: isize, y: isize) -> Self {
        Self { x, y }
    }

    /// Return the quadrant this coordinate is in.
    ///
    /// - 1: +X, +Y
    /// - 2: -X, +Y
    /// - 3: -X, -Y
    /// - 4: +X, -Y
    ///
    /// Zeroes are treated as positive.
    ///
    /// ```
    /// # use cogs_gamedev::int_coords::ICoord;
    /// assert_eq!(ICoord::new(4, 5).quadrant(), 1);
    /// assert_eq!(ICoord::new(-3, -2).quadrant(), 3);
    /// // Zero is treated as positive
    /// assert_eq!(ICoord::new(0, -8).quadrant(), 4);
    /// assert_eq!(ICoord::new(0, 0).quadrant(), 1);
    /// ```
    pub fn quadrant(self) -> usize {
        match (self.x >= 0, self.y >= 0) {
            (true, true) => 1,
            (false, true) => 2,
            (false, false) => 3,
            (true, false) => 4,
        }
    }

    /// Try to convert this to a Coord.
    /// Returns `Err(())` in case any part is negative.
    #[deprecated(note = "use `.try_into()")]
    #[allow(clippy::result_unit_err)]
    pub fn to_coord(self) -> Result<Coord, ()> {
        self.try_into().map_err(|_e| ())
    }
}

impl Add for ICoord {
    type Output = Self;
    fn add(self, rhs: Self) -> Self::Output {
        Self {
            x: self.x + rhs.x,
            y: self.y + rhs.y,
        }
    }
}

impl AddAssign for ICoord {
    fn add_assign(&mut self, rhs: Self) {
        self.x += rhs.x;
        self.y += rhs.y;
    }
}

impl Add<Direction4> for ICoord {
    type Output = Self;
    fn add(self, rhs: Direction4) -> Self::Output {
        self + rhs.deltas()
    }
}

impl AddAssign<Direction4> for ICoord {
    fn add_assign(&mut self, rhs: Direction4) {
        *self += rhs.deltas();
    }
}

impl Add<Direction8> for ICoord {
    type Output = Self;
    fn add(self, rhs: Direction8) -> Self::Output {
        self + rhs.deltas()
    }
}

impl AddAssign<Direction8> for ICoord {
    fn add_assign(&mut self, rhs: Direction8) {
        *self += rhs.deltas();
    }
}

impl Mul<isize> for ICoord {
    type Output = Self;
    fn mul(self, rhs: isize) -> Self::Output {
        Self {
            x: self.x * rhs,
            y: self.y * rhs,
        }
    }
}

impl MulAssign<isize> for ICoord {
    fn mul_assign(&mut self, rhs: isize) {
        self.x *= rhs;
        self.y *= rhs;
    }
}

impl From<Coord> for ICoord {
    fn from(value: Coord) -> Self {
        Self {
            x: value.x as isize,
            y: value.y as isize,
        }
    }
}