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use std::{collections::HashMap, collections::HashSet, hash::Hash};
use enum_map::{Enum, EnumMap};
use super::InputHandler;
pub struct PollingInputHandler<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Clone> {
control_config: HashMap<I, C>,
input_time: EnumMap<C, u32>,
listening_for_input: Option<C>,
}
impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Clone> PollingInputHandler<I, C> {
pub fn new_empty() -> Self {
Self {
control_config: HashMap::new(),
input_time: EnumMap::new(),
listening_for_input: None,
}
}
pub fn new(control_config: HashMap<I, C>) -> Self {
Self {
control_config,
input_time: EnumMap::new(),
listening_for_input: None,
}
}
pub fn update(&mut self, new_inputs: &HashSet<I>) {
match &self.listening_for_input {
None => {
for (input, control) in self.control_config.iter() {
if new_inputs.contains(input) {
self.input_time[control.to_owned()] += 1;
} else {
self.input_time[control.to_owned()] = 0;
}
}
}
Some(ctrl) => {
if let Some(input) = new_inputs.iter().next() {
self.control_config
.insert(input.to_owned(), ctrl.to_owned());
self.listening_for_input = None;
}
}
}
}
}
impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Clone> InputHandler<I, C>
for PollingInputHandler<I, C>
{
fn pressed(&self, control: C) -> bool {
self.input_time[control] >= 1
}
fn released(&self, control: C) -> bool {
self.input_time[control] == 0
}
fn clicked_down(&self, control: C) -> bool {
self.input_time[control] == 1
}
}