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use std::{collections::HashMap, collections::HashSet, hash::Hash};
use enum_map::{Enum, EnumMap};
use super::InputHandler;
pub struct EventInputHandler<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Clone> {
control_config: HashMap<I, C>,
input_time: EnumMap<C, u32>,
listening_for_input: Option<C>,
pressed_inputs: HashSet<I>,
}
impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Clone> EventInputHandler<I, C> {
pub fn new_empty() -> Self {
Self {
control_config: HashMap::new(),
input_time: EnumMap::new(),
listening_for_input: None,
pressed_inputs: HashSet::new(),
}
}
pub fn new(control_config: HashMap<I, C>) -> Self {
Self {
control_config,
input_time: EnumMap::new(),
listening_for_input: None,
pressed_inputs: HashSet::new(),
}
}
pub fn input_down(&mut self, input: I) {
match &self.listening_for_input {
None => {
self.pressed_inputs.insert(input);
}
Some(ctrl) => {
self.control_config.insert(input, ctrl.to_owned());
self.listening_for_input = None;
}
}
}
pub fn input_up(&mut self, input: I) {
self.pressed_inputs.remove(&input);
}
pub fn clear_inputs(&mut self) {
self.pressed_inputs.clear();
}
pub fn update(&mut self) {
if self.listening_for_input.is_none() {
for (input, control) in self.control_config.iter() {
if self.pressed_inputs.contains(input) {
self.input_time[control.to_owned()] += 1;
} else {
self.input_time[control.to_owned()] = 0;
}
}
}
}
}
impl<I: Hash + Eq + PartialEq + Clone, C: Enum<u32> + Clone> InputHandler<I, C>
for EventInputHandler<I, C>
{
fn pressed(&self, control: C) -> bool {
self.input_time[control] >= 1
}
fn released(&self, control: C) -> bool {
self.input_time[control] == 0
}
fn clicked_down(&self, control: C) -> bool {
self.input_time[control] == 1
}
}