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use crate::{Bitmap, Context, Object, PixelFormat, Texture};
use ffi;
use glib;
use glib::translate::*;
use std::{fmt, ptr};
glib_wrapper! {
pub struct Texture3D(Object<ffi::CoglTexture3D, Texture3DClass>) @extends Object, @implements Texture;
match fn {
get_type => || ffi::cogl_texture_3d_get_gtype(),
}
}
impl Texture3D {
pub fn from_bitmap(bitmap: &Bitmap, height: i32, depth: i32) -> Texture3D {
skip_assert_initialized!();
unsafe {
from_glib_full(ffi::cogl_texture_3d_new_from_bitmap(
bitmap.to_glib_none().0,
height,
depth,
))
}
}
pub fn with_size(context: &Context, width: i32, height: i32, depth: i32) -> Texture3D {
skip_assert_initialized!();
unsafe {
from_glib_full(ffi::cogl_texture_3d_new_with_size(
context.to_glib_none().0,
width,
height,
depth,
))
}
}
}
impl fmt::Display for Texture3D {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Texture3D")
}
}