[][src]Enum coffee::Error

pub enum Error {
    WindowCreation(String),
    TextureArray(Error),
    IO(Error),
    Image(ImageError),
}

An error in the engine.

They are mostly errors that happen during the initialization stage of your game.

Variants

WindowCreation(String)

The window creation failed.

TextureArray(Error)

A texture array failed to load.

IO(Error)

A file failed to load.

Image(ImageError)

An image failed to load.

Trait Implementations

impl Debug for Error[src]

impl Display for Error[src]

impl Error for Error[src]

impl From<Error> for Error[src]

impl From<ImageError> for Error[src]

Auto Trait Implementations

impl !RefUnwindSafe for Error

impl Send for Error

impl Sync for Error

impl Unpin for Error

impl !UnwindSafe for Error

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,