[][src]Struct coffee::Debug

pub struct Debug { /* fields omitted */ }

A bunch of performance information about your game. It can be drawn!

Debug information

This is the default debug information that will be shown when the Game::DEBUG_KEY is pressed.

Overriding Game::debug gives you access to this struct, allowing you to implement your own debug view.

Methods

impl Debug[src]

pub fn load_duration(&self) -> Duration[src]

Get the time spent running Game::new.

pub fn frame_duration(&self) -> Duration[src]

Get the average time spent per frame.

It includes time spent on V-Sync, if enabled.

pub fn interact_duration(&self) -> Duration[src]

Get the average time spent processing events and running Game::interact.

pub fn update_duration(&self) -> Duration[src]

Get the average time spent running Game::update.

pub fn draw_duration(&self) -> Duration[src]

Get the average time spent running Game::draw.

pub fn draw(&mut self, frame: &mut Frame)[src]

Draw the debug information.

Trait Implementations

impl Debug for Debug[src]

Auto Trait Implementations

impl !Send for Debug

impl !Sync for Debug

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Erased for T

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>,