[−][src]Struct coffee::graphics::texture_array::Builder
A TextureArray
builder.
Methods
impl Builder
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pub fn new(width: u16, height: u16) -> Builder
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Create a new Builder
of a TextureArray
of the given size.
pub fn add<P: AsRef<Path>>(&mut self, path: P) -> Result<Index>
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Load a new image from the given path and add it to the produced
TextureArray
.
The Builder
will try to fit multiple images in the same layer of the
array. For example, if you are building a texture array of 2048x2048
pixels and you add 4 images of 1024x1024
pixels, they will all share
the same layer.
As of now, the Builder
uses a very naive placement algorithm. It
simply places images in rows as they are added if there is any space left
in the current layer. If there is not, it creates a new layer.
pub fn build(&mut self, gpu: &mut Gpu) -> TextureArray
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Build the TextureArray
.
Trait Implementations
Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Erased for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,