[][src]Struct coffee::graphics::Window

pub struct Window { /* fields omitted */ }

An open window.

It is provided as an argument in some methods in Game.

Methods

impl Window[src]

pub fn gpu(&mut self) -> &mut Gpu[src]

Get the Gpu linked to the Window.

pub fn frame(&mut self) -> Frame[src]

Get the next Frame that will be shown on the Window.

pub fn width(&self) -> f32[src]

Get the width of the Window.

pub fn height(&self) -> f32[src]

Get the height of the Window.

Trait Implementations

impl Debug for Window[src]

Auto Trait Implementations

impl !Send for Window

impl !Sync for Window

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Erased for T

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>,