[−][src]Struct coffee::Debug
A bunch of performance information about your game. It can be drawn!
This is the default debug information that will be shown when the
Game::DEBUG_KEY
is pressed.
Overriding Game::debug
gives you access to this struct, allowing you to
implement your own debug view.
Methods
impl Debug
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pub fn load_duration(&self) -> Duration
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Get the time spent running Game::new
.
pub fn frame_duration(&self) -> Duration
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Get the average time spent per frame.
It includes time spent on V-Sync, if enabled.
pub fn interact_duration(&self) -> Duration
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Get the average time spent processing events and running
Game::interact
.
pub fn update_duration(&self) -> Duration
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Get the average time spent running Game::update
.
pub fn draw_duration(&self) -> Duration
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Get the average time spent running Game::draw
.
pub fn draw(&mut self, frame: &mut Frame)
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Draw the debug information.
Trait Implementations
Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Erased for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,