[][src]Struct codegame::DebugDataStorage

pub struct DebugDataStorage<G: Game> { /* fields omitted */ }

Trait Implementations

impl<G: Clone + Game> Clone for DebugDataStorage<G> where
    G::DebugData: Clone,
    G::DebugData: Clone
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impl<G: Debug + Game> Debug for DebugDataStorage<G> where
    G::DebugData: Debug,
    G::DebugData: Debug
[src]

impl<'a, G: Game> IntoIterator for &'a DebugDataStorage<G>[src]

type Item = &'a G::DebugData

The type of the elements being iterated over.

type IntoIter = <&'a Vec<G::DebugData> as IntoIterator>::IntoIter

Which kind of iterator are we turning this into?

Auto Trait Implementations

impl<G> RefUnwindSafe for DebugDataStorage<G> where
    <G as Game>::DebugData: RefUnwindSafe
[src]

impl<G> Send for DebugDataStorage<G> where
    <G as Game>::DebugData: Send
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impl<G> Sync for DebugDataStorage<G> where
    <G as Game>::DebugData: Sync
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impl<G> Unpin for DebugDataStorage<G> where
    <G as Game>::DebugData: Unpin
[src]

impl<G> UnwindSafe for DebugDataStorage<G> where
    <G as Game>::DebugData: UnwindSafe
[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DynClone for T where
    T: Clone
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,