[][src]Struct codegame::CurrentRenderState

pub struct CurrentRenderState<'a, G: Game, T: RendererData<G>> {
    pub game: &'a G,
    pub renderer_data: &'a T,
    pub debug_data: &'a HashMap<usize, DebugDataStorage<G>>,
}

Fields

game: &'a Grenderer_data: &'a Tdebug_data: &'a HashMap<usize, DebugDataStorage<G>>

Auto Trait Implementations

impl<'a, G, T> RefUnwindSafe for CurrentRenderState<'a, G, T> where
    G: RefUnwindSafe,
    T: RefUnwindSafe,
    <G as Game>::DebugData: RefUnwindSafe
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impl<'a, G, T> Send for CurrentRenderState<'a, G, T> where
    <G as Game>::DebugData: Sync
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impl<'a, G, T> Sync for CurrentRenderState<'a, G, T> where
    <G as Game>::DebugData: Sync
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impl<'a, G, T> Unpin for CurrentRenderState<'a, G, T>[src]

impl<'a, G, T> UnwindSafe for CurrentRenderState<'a, G, T> where
    G: RefUnwindSafe,
    T: RefUnwindSafe,
    <G as Game>::DebugData: RefUnwindSafe
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Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,