codegame
pub fn save_replay_tick_handler<G: Game, T: Write + Send + 'static>( writer: T) -> Box<dyn FnMut(Option<&Vec<G::Event>>, &G) + Send>ⓘNotable traits for Box<R, Global>impl<R> Read for Box<R, Global> where R: Read + ?Sized, impl<W> Write for Box<W, Global> where W: Write + ?Sized, impl<F, A> Future for Box<F, A> where F: Unpin + Future + ?Sized, A: Allocator + 'static, type Output = <F as Future>::Output;
impl<R> Read for Box<R, Global> where R: Read + ?Sized, impl<W> Write for Box<W, Global> where W: Write + ?Sized, impl<F, A> Future for Box<F, A> where F: Unpin + Future + ?Sized, A: Allocator + 'static, type Output = <F as Future>::Output;