[−][src]Trait codegame::GameProcessorStrategy
Required methods
pub fn process_turn(
&mut self,
actions: HashMap<usize, G::Action>
) -> Vec<G::Event>ⓘ
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&mut self,
actions: HashMap<usize, G::Action>
) -> Vec<G::Event>ⓘ
pub fn game(&self) -> &Gⓘ
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pub fn finished(&self) -> bool
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Implementors
impl<G: Game> GameProcessorStrategy<G> for Repeat<G>
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pub fn process_turn(
&mut self,
_actions: HashMap<usize, G::Action>
) -> Vec<G::Event>ⓘ
[src]
&mut self,
_actions: HashMap<usize, G::Action>
) -> Vec<G::Event>ⓘ