[−][src]Struct codegame::GameScreen
Implementations
impl<G: Game, R: Renderer<G>> GameScreen<G, R>
[src]
pub fn new(
geng: &Rc<Geng>,
processor: GameProcessor<G>,
renderer: R,
preferences: Rc<RefCell<AutoSave<AppPreferences<R::Preferences>>>>
) -> Self
[src]
geng: &Rc<Geng>,
processor: GameProcessor<G>,
renderer: R,
preferences: Rc<RefCell<AutoSave<AppPreferences<R::Preferences>>>>
) -> Self
pub fn replay(
geng: &Rc<Geng>,
history: History<G, R::ExtraData>,
renderer: R,
preferences: Rc<RefCell<AutoSave<AppPreferences<R::Preferences>>>>
) -> Self
[src]
geng: &Rc<Geng>,
history: History<G, R::ExtraData>,
renderer: R,
preferences: Rc<RefCell<AutoSave<AppPreferences<R::Preferences>>>>
) -> Self
Trait Implementations
impl<G: Game, R: Renderer<G>> State for GameScreen<G, R> where
Self: 'static,
[src]
Self: 'static,
pub fn update(&mut self, delta_time: f64)
[src]
pub fn draw(&mut self, framebuffer: &mut Framebuffer<'_>)
[src]
pub fn handle_event(&mut self, event: Event)
[src]
pub fn transition(&mut self) -> Option<Transition>
[src]
Auto Trait Implementations
impl<G, R> !RefUnwindSafe for GameScreen<G, R>
[src]
impl<G, R> !Send for GameScreen<G, R>
[src]
impl<G, R> !Sync for GameScreen<G, R>
[src]
impl<G, R> Unpin for GameScreen<G, R> where
G: Unpin,
R: Unpin,
<R as Renderer<G>>::ExtraData: Unpin,
[src]
G: Unpin,
R: Unpin,
<R as Renderer<G>>::ExtraData: Unpin,
impl<G, R> !UnwindSafe for GameScreen<G, R>
[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut Tⓘ
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a Tⓘ
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut Tⓘ
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,