[][src]Struct codegame::GameScreen

pub struct GameScreen<G: Game, R: Renderer<G>> { /* fields omitted */ }

Implementations

impl<G: Game, R: Renderer<G>> GameScreen<G, R>[src]

pub fn new(
    geng: &Rc<Geng>,
    processor: GameProcessor<G>,
    renderer: R,
    preferences: Rc<RefCell<AutoSave<AppPreferences<R::Preferences>>>>
) -> Self
[src]

pub fn replay(
    geng: &Rc<Geng>,
    history: History<G, R::ExtraData>,
    renderer: R,
    preferences: Rc<RefCell<AutoSave<AppPreferences<R::Preferences>>>>
) -> Self
[src]

Trait Implementations

impl<G: Game, R: Renderer<G>> State for GameScreen<G, R> where
    Self: 'static, 
[src]

Auto Trait Implementations

impl<G, R> !RefUnwindSafe for GameScreen<G, R>[src]

impl<G, R> !Send for GameScreen<G, R>[src]

impl<G, R> !Sync for GameScreen<G, R>[src]

impl<G, R> Unpin for GameScreen<G, R> where
    G: Unpin,
    R: Unpin,
    <R as Renderer<G>>::ExtraData: Unpin
[src]

impl<G, R> !UnwindSafe for GameScreen<G, R>[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,