[−][src]Struct codegame::EmptyPlayer
Trait Implementations
impl<G: Game> Player<G> for EmptyPlayer where
G::Action: Default,
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G::Action: Default,
pub fn get_action(
&mut self,
_: &G::PlayerView,
_: Option<&PlayerDebugInterface<'_, G>>
) -> Result<G::Action, PlayerError>
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&mut self,
_: &G::PlayerView,
_: Option<&PlayerDebugInterface<'_, G>>
) -> Result<G::Action, PlayerError>
pub fn debug_update(
&mut self,
_: &G::PlayerView,
_: &PlayerDebugInterface<'_, G>
) -> Result<(), PlayerError>
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&mut self,
_: &G::PlayerView,
_: &PlayerDebugInterface<'_, G>
) -> Result<(), PlayerError>
Auto Trait Implementations
impl RefUnwindSafe for EmptyPlayer
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impl Send for EmptyPlayer
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impl Sync for EmptyPlayer
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impl Unpin for EmptyPlayer
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impl UnwindSafe for EmptyPlayer
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut Tⓘ
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a Tⓘ
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut Tⓘ
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,