[−][src]Trait codegame::GameProcessorStrategy
Required methods
pub fn process_turn(
&mut self,
actions: HashMap<usize, G::Action>
) -> Vec<G::Event>ⓘ[src]
&mut self,
actions: HashMap<usize, G::Action>
) -> Vec<G::Event>ⓘ
pub fn game(&self) -> &Gⓘ[src]
pub fn finished(&self) -> bool[src]
Implementors
impl<G: Game> GameProcessorStrategy<G> for Repeat<G>[src]
pub fn process_turn(
&mut self,
_actions: HashMap<usize, G::Action>
) -> Vec<G::Event>ⓘ[src]
&mut self,
_actions: HashMap<usize, G::Action>
) -> Vec<G::Event>ⓘ