Trait RendererData
codegame
pub trait RendererData<G: Game>: Diff { pub fn new(game: &G) -> Self; pub fn update(&mut self, events: &[G::Event], prev_game: &G, game: &G) { ... } }
pub fn new(game: &G) -> Self
pub fn update(&mut self, events: &[G::Event], prev_game: &G, game: &G)