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use super::*; pub struct TcpPlayer<G: Game> { inner: StreamPlayer<G>, port: u16, } #[derive(Debug, Serialize, Deserialize, Clone)] pub struct TcpPlayerOptions { pub host: Option<String>, pub port: u16, pub accept_timeout: Option<f64>, pub timeout: Option<f64>, pub token: Option<String>, } impl<G: Game> TcpPlayer<G> { pub fn new(options: TcpPlayerOptions) -> impl Future<Output = Result<Self, std::io::Error>> { let (sender, receiver) = futures::channel::oneshot::channel(); std::thread::spawn(move || { let result = { let sender = &sender; let f = move || -> Result<Self, std::io::Error> { let listener = std::net::TcpListener::bind(( options .host .as_ref() .map(|host| host.as_str()) .unwrap_or("127.0.0.1"), options.port, ))?; listener.set_nonblocking(true)?; info!("Waiting for connection on port {}", options.port); let timer = Timer::new(); while !sender.is_canceled() { if let Some(time) = options.accept_timeout { if timer.elapsed() > time { info!("Timeout accepting player on port {}", options.port); break; } } match listener.accept() { Ok((stream, _)) => { info!("Got connection on port {}", options.port); if let Some(time) = options.timeout { stream.set_read_timeout(Some( std::time::Duration::from_millis((time * 1000.0) as _), ))?; stream.set_write_timeout(Some( std::time::Duration::from_millis((time * 1000.0) as _), ))?; } stream.set_nonblocking(false)?; stream.set_nodelay(true)?; let stream_clone = stream.try_clone()?; let mut reader = std::io::BufReader::new(stream); let writer = std::io::BufWriter::new(stream_clone); let token: String = Trans::read_from(&mut reader)?; if let Some(actual_token) = &options.token { if token != actual_token.as_str() { return Err(std::io::Error::new( std::io::ErrorKind::Other, "Token mismatch", )); } } return Ok(Self { inner: StreamPlayer::new(Box::new(reader), Box::new(writer)), port: options.port, }); } Err(ref e) if e.kind() == std::io::ErrorKind::WouldBlock => { std::thread::sleep(std::time::Duration::from_millis(100)); } Err(e) => { return Err(e); } } } info!("Stop listening port {}", options.port); return Err(std::io::Error::from(std::io::ErrorKind::ConnectionReset)); }; f() }; let _ = sender.send(result); }); receiver.map(|result| result.unwrap()) } } impl<G: Game> Drop for TcpPlayer<G> { fn drop(&mut self) { info!("Dropping tcp player on port {}", self.port); } } impl<G: Game> Player<G> for TcpPlayer<G> { fn get_action( &mut self, player_view: &G::PlayerView, debug_interface: Option<&PlayerDebugInterface<G>>, ) -> Result<G::Action, PlayerError> { Player::<G>::get_action(&mut self.inner, player_view, debug_interface) } fn debug_update( &mut self, player_view: &G::PlayerView, debug_interface: &PlayerDebugInterface<G>, ) -> Result<(), PlayerError> { Player::<G>::debug_update(&mut self.inner, player_view, debug_interface) } }