fn process_turn(&mut self, actions: HashMap<usize, G::Action>) -> Vec<G::Event>ⓘfn game(&self) -> &Gⓘfn finished(&self) -> boolimpl<G: Game> GameProcessorStrategy<G> for Repeat<G>[src]fn process_turn(&mut self, actions: HashMap<usize, G::Action>) -> Vec<G::Event>ⓘ[src]fn game(&self) -> &Gⓘ[src]fn finished(&self) -> bool[src]impl<G: Game> GameProcessorStrategy<G> for Standard<G>[src]