[][src]Struct codegame::FullResults

pub struct FullResults<G: Game> { /* fields omitted */ }

Trait Implementations

impl<G: Clone + Game> Clone for FullResults<G> where
    G::Results: Clone
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impl<G: Debug + Game> Debug for FullResults<G> where
    G::Results: Debug
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impl<'de, G: Game> Deserialize<'de> for FullResults<G> where
    G::Results: Deserialize<'de>, 
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impl<G: Game> Serialize for FullResults<G> where
    G::Results: Serialize
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Auto Trait Implementations

impl<G> RefUnwindSafe for FullResults<G> where
    <G as Game>::Results: RefUnwindSafe

impl<G> Send for FullResults<G> where
    <G as Game>::Results: Send

impl<G> Sync for FullResults<G> where
    <G as Game>::Results: Sync

impl<G> Unpin for FullResults<G> where
    <G as Game>::Results: Unpin

impl<G> UnwindSafe for FullResults<G> where
    <G as Game>::Results: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> DynClone for T where
    T: Clone
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Message for T where
    T: 'static + Send + Debug + for<'de> Deserialize<'de> + Serialize

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,