use std::future::Future;
use std::time::Duration;
use indicatif::{ProgressBar, ProgressStyle};
pub async fn spin_until_ready<F, FO>(future: F) -> FO
where
F: Future<Output = FO>,
{
let spinner = ProgressBar::new_spinner();
spinner.set_style(ProgressStyle::default_spinner());
let result = tokio::select! {
_ = spin_endless(&spinner) => { unreachable!("future running indefinitely"); }
output = future => { output }
};
spinner.finish_and_clear();
result
}
async fn spin_endless(spinner: &ProgressBar) -> ! {
loop {
spinner.tick();
tokio::time::sleep(Duration::from_millis(100)).await;
}
}
pub async fn spin_and_try_every_second_for<F, FG, FO>(
future: FG,
num_tries: usize,
) -> anyhow::Result<FO>
where
FG: Fn() -> F,
F: Future<Output = anyhow::Result<FO>>,
{
let spinner = ProgressBar::new_spinner();
spinner.set_style(ProgressStyle::default_spinner());
let result = tokio::select! {
_ = spin_endless(&spinner) => { unreachable!("future running indefinitely"); }
output = try_future_x_times(future, num_tries) => { output }
};
spinner.finish_and_clear();
result
}
async fn try_future_x_times<F, FG, FO>(future: FG, num_tries: usize) -> anyhow::Result<FO>
where
FG: Fn() -> F,
F: Future<Output = anyhow::Result<FO>>,
{
let mut tries = num_tries;
loop {
tries -= 1;
tokio::time::sleep(Duration::from_secs(1)).await;
let res = future().await;
if res.is_ok() || tries == 0 {
return res;
}
}
}