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use derive_builder::Builder;
/// Options for launching Minecraft.
/// The options can be created using the builder pattern:
///
/// ```rust
/// # use cobble_core::minecraft::{LaunchOptions, LaunchOptionsBuilder};
/// # fn function() {
///
/// let options: LaunchOptions = LaunchOptionsBuilder::default()
/// .player_name("Steve".to_string())
/// .fullscreen(true)
/// .java_executable("/usr/bin/java".to_string())
/// .build();
///
/// # }
/// ```
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[derive(Builder, Clone, Debug)]
#[builder(build_fn(private, name = "fallible_build"))]
pub struct LaunchOptions {
/// Name of the launcher that gets passed as a game argument.
///
/// Defaults to the crates name.
#[builder(setter(into), default = "String::from(env!(\"CARGO_PKG_NAME\"))")]
pub(crate) launcher_name: String,
/// Version of the launcher that gets passed as a game argument.
///
/// Defaults to the crates version.
#[builder(setter(into), default = "String::from(env!(\"CARGO_PKG_VERSION\"))")]
pub(crate) launcher_version: String,
/// Player name for the game.
///
/// Defaults to `Steve`.
#[builder(setter(into), default = "String::from(\"Steve\")")]
pub(crate) player_name: String,
/// The profile ID.
/// This is needed for online mode.
///
/// Default to `None`.
#[builder(setter(strip_option), default)]
pub(crate) profile_id: Option<String>,
/// The minecraft access token.
/// This is needed for online mode.
///
/// Defaults to `None`.
#[builder(setter(strip_option), default)]
pub(crate) token: Option<String>,
/// Enables fullscreen.
/// Overwrites the custom window size.
///
/// Defaults to `false`.
#[builder(default)]
pub(crate) fullscreen: bool,
/// Enables custom window size.
/// Takes effect when not launching in fullscreen.
/// The width and height can be configured with `custom_width` and `custom_height`.
///
/// Defaults to `false`.
#[builder(default)]
pub(crate) enable_custom_window_size: bool,
/// Custom game window width.
/// Used when `enable_custom_window_size` is enabled.
///
/// Defaults to `1280`.
#[builder(default = "1280")]
pub(crate) custom_width: u32,
/// Custom game window height.
/// Used when `enable_custom_window_size` is enabled.
///
/// Defaults to `720`.
#[builder(default = "720")]
pub(crate) custom_height: u32,
/// Enables custom JVM memory restrictions.
/// The minimum and maximum can be configured with `custom_min_memory` and `custom_max_memory`.
///
/// Defaults to `false`.
#[builder(default)]
pub(crate) enable_custom_memory: bool,
/// JVM initial heap size in megabytes.
/// Adds the `-Xms` option to the command.
/// Gets added before `custom_jvm_args`.
/// Used when `enable_custom_memory` is enabled.
///
/// Defaults to `1024`.
#[builder(default = "1024")]
pub(crate) custom_min_memory: u32,
/// JVM max heap size in megabytes.
/// Adds the `-Xmx` opti`on to the command.
/// Gets added before `custom_jvm_args`.
/// Used when `enable_custom_memory` is enabled.
///
/// Defaults to `2048`.
#[builder(default = "2048")]
pub(crate) custom_max_memory: u32,
/// Java executable.
///
/// Defaults to `java`.
#[builder(setter(into), default = "String::from(\"java\")")]
pub(crate) java_executable: String,
/// Custom JVM arguments
///
/// Defaults to `None`.
#[builder(setter(into, strip_option), default)]
pub(crate) custom_jvm_arguments: Option<String>,
/// Environment variables used for launching the game.
///
/// Defaults to `vec![]`.
#[builder(default)]
pub(crate) environment_variables: Vec<(String, Option<String>)>,
}
impl Default for LaunchOptions {
fn default() -> Self {
LaunchOptionsBuilder::default().build()
}
}
impl LaunchOptionsBuilder {
/// Builds new `LaunchOptions`.
pub fn build(&self) -> LaunchOptions {
self.fallible_build().unwrap()
}
}