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use quartz_nbt::NbtTag;
use serde::{Deserialize, Serialize};
use std::path::PathBuf;
use time::OffsetDateTime;
use crate::error::CobbleError;
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct SaveGame {
pub name: String,
pub path: PathBuf,
pub difficulty: Option<Difficulty>,
pub game_type: GameType,
pub version: Option<String>,
pub seed: i64,
pub icon_path: Option<PathBuf>,
#[serde(with = "time::serde::rfc3339")]
pub last_played: OffsetDateTime,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum Difficulty {
Peaceful,
Easy,
Normal,
Hard,
}
impl TryFrom<&NbtTag> for Difficulty {
type Error = CobbleError;
fn try_from(value: &NbtTag) -> Result<Self, Self::Error> {
match value {
NbtTag::Byte(b) => match b {
0 => Ok(Self::Peaceful),
1 => Ok(Self::Easy),
2 => Ok(Self::Normal),
3 => Ok(Self::Hard),
_ => Err(CobbleError::InvalidNbtValue),
},
_ => Err(CobbleError::InvalidNbtValue),
}
}
}
impl TryFrom<i32> for Difficulty {
type Error = anyhow::Error;
fn try_from(value: i32) -> Result<Self, Self::Error> {
match value {
0 => Ok(Self::Peaceful),
1 => Ok(Self::Easy),
2 => Ok(Self::Normal),
3 => Ok(Self::Hard),
_ => Err(anyhow::anyhow!("Invalid difficulty value")),
}
}
}
impl From<Difficulty> for i32 {
fn from(value: Difficulty) -> Self {
match value {
Difficulty::Peaceful => 0,
Difficulty::Easy => 1,
Difficulty::Normal => 2,
Difficulty::Hard => 3,
}
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum GameType {
Survival,
Creative,
Adventure,
Spectator,
}
impl TryFrom<&NbtTag> for GameType {
type Error = CobbleError;
fn try_from(value: &NbtTag) -> Result<Self, Self::Error> {
match value {
NbtTag::Int(i) => match i {
0 => Ok(Self::Survival),
1 => Ok(Self::Creative),
2 => Ok(Self::Adventure),
3 => Ok(Self::Spectator),
_ => Err(CobbleError::InvalidNbtValue),
},
_ => Err(CobbleError::InvalidNbtValue),
}
}
}
impl TryFrom<i32> for GameType {
type Error = anyhow::Error;
fn try_from(value: i32) -> Result<Self, Self::Error> {
match value {
0 => Ok(Self::Survival),
1 => Ok(Self::Creative),
2 => Ok(Self::Adventure),
3 => Ok(Self::Spectator),
_ => Err(anyhow::anyhow!("Invalid gametype value")),
}
}
}
impl From<GameType> for i32 {
fn from(value: GameType) -> Self {
match value {
GameType::Survival => 0,
GameType::Creative => 1,
GameType::Adventure => 2,
GameType::Spectator => 3,
}
}
}