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use serde::{Deserialize, Serialize};
use std::collections::HashMap;
/// Map of all the assets for a Minecraft version.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct AssetIndexData {
/// Wether to install the assets as resources or not.
///
/// Used primarily on older versions (pre1.6).
#[serde(default)]
pub map_to_resources: bool,
/// Asset objects.
///
/// Key is the name of the file.
pub objects: HashMap<String, AssetInfo>,
}
/// Information of a single asset.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct AssetInfo {
/// SHA1 of the asset file.
pub hash: String,
/// Size of the asset file.
pub size: usize,
}